<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Whorehouse &#8211; 1039</title>
	<atom:link href="http://behindgrimstead.wordpress.com/2009/04/18/whorehouse-1039/feed/" rel="self" type="application/rss+xml" />
	<link>http://behindgrimstead.wordpress.com/2009/04/18/whorehouse-1039/</link>
	<description>Just another WordPress.com weblog</description>
	<lastBuildDate>Fri, 30 Oct 2009 16:50:42 +0000</lastBuildDate>
	<generator>http://wordpress.com/</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Simon</title>
		<link>http://behindgrimstead.wordpress.com/2009/04/18/whorehouse-1039/#comment-177</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Mon, 20 Apr 2009 04:16:21 +0000</pubDate>
		<guid isPermaLink="false">http://behindgrimstead.wordpress.com/2009/04/18/whorehouse-1039/#comment-177</guid>
		<description>Ah, thank you! It seems a bit confusing but I am trying as hard as possible to have a functioning kingdom when I eventually start it.

Perhaps something in the Grimstead storyline could mean that Seasons last a year? So instead of each round being 20 days they could be 5...or 10 or 15 however long you want each year to go for.

Thanks</description>
		<content:encoded><![CDATA[<p>Ah, thank you! It seems a bit confusing but I am trying as hard as possible to have a functioning kingdom when I eventually start it.</p>
<p>Perhaps something in the Grimstead storyline could mean that Seasons last a year? So instead of each round being 20 days they could be 5&#8230;or 10 or 15 however long you want each year to go for.</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: leiela</title>
		<link>http://behindgrimstead.wordpress.com/2009/04/18/whorehouse-1039/#comment-175</link>
		<dc:creator>leiela</dc:creator>
		<pubDate>Sat, 18 Apr 2009 13:59:37 +0000</pubDate>
		<guid isPermaLink="false">http://behindgrimstead.wordpress.com/2009/04/18/whorehouse-1039/#comment-175</guid>
		<description>20 day rounds are LOOOONG ... it was fine when i only had a small number of family&#039;s but im now finding it&#039;s litterally taking forever to get though a round wth all my family&#039;s a problem that is going to get worse before it get&#039;s better. 

Something i still need to look at im afraid .. eek.</description>
		<content:encoded><![CDATA[<p>20 day rounds are LOOOONG &#8230; it was fine when i only had a small number of family&#8217;s but im now finding it&#8217;s litterally taking forever to get though a round wth all my family&#8217;s a problem that is going to get worse before it get&#8217;s better. </p>
<p>Something i still need to look at im afraid .. eek.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: leiela</title>
		<link>http://behindgrimstead.wordpress.com/2009/04/18/whorehouse-1039/#comment-174</link>
		<dc:creator>leiela</dc:creator>
		<pubDate>Sat, 18 Apr 2009 13:58:03 +0000</pubDate>
		<guid isPermaLink="false">http://behindgrimstead.wordpress.com/2009/04/18/whorehouse-1039/#comment-174</guid>
		<description>My Farm&#039;s function very well actually :)  well at least they do in theory haha ... 

the &quot;farmhand&quot; sims .. work as employee&#039;s in the &quot;farm owners shop&quot; and their round is played first.  

On logging in they will have all the money they earn&#039;t working in the shop as cash on hand, as this is paid while the farm owners round is played (earn&#039;t hourly for every hour the farmer call&#039;s them into work) it&#039;s not likely to be a great deal of cash but daisy survive&#039;s using this system living in an apartment so i see no reason farm hands can&#039;t. 

Farmhands won&#039;t pay tax&#039;s as that will be paid by the main owner so all they have to deal with is day to day living costs and apartment rent. 

The round will then be played but With my &quot;no double dip hack&quot; it means that they only actually go to work when my farm owner sim calls them in (on his round), and won&#039;t go to work when thier own round is played giving them plenty of time to harvest / grow veg. 

The &quot;veg patch&quot; is in the community area so it re-freshes for each family... each technically planting thier own crops on the same land (logging to another family the crops disappear) As the round go&#039;s on they will garden harvest etc.

when the round is over the final thing the farmhands will do is hand over there crops to the main farm owner, this shouldn&#039;t be hard being nieghbours just use the &quot;gift&quot; option

Once all the farmhands rounds have been played, ill log in the Farm Owner, he will pay his own rent as usual but will also pay &quot;LOT Tax&#039;s&quot; this tax rate will be based on the value of the entire lot, ie the networths of all the familys on the lot added together, chances are this will be quite steap but hey he&#039;s the shop owner he should be earning enough to cover it. 

Once i start playing his round i can then sell in the shop all the crops he has in his inventory (the gifts from the farm hands), i figure this could be quite alot as there may be several family&#039;s working full time as farmers to gather it. Naturally when i play the shop i need to then make sure all the farm hands are called in for a full days work to make sure they earn enough to keep them going. 

As i say on paper this &quot;appears&quot; to be feasable but only time will tell .. i&#039;ve sort of got it working on Darkfire on the Beav&#039;s farm as Edmund is now the lot owner there with his new wife, while his mother and younger siblings work as farmhands (he mother is the only one to actually work in his shop) but they&#039;ve only played one round so far so it&#039;s still abit early to tell how this will work long term.</description>
		<content:encoded><![CDATA[<p>My Farm&#8217;s function very well actually <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   well at least they do in theory haha &#8230; </p>
<p>the &#8220;farmhand&#8221; sims .. work as employee&#8217;s in the &#8220;farm owners shop&#8221; and their round is played first.  </p>
<p>On logging in they will have all the money they earn&#8217;t working in the shop as cash on hand, as this is paid while the farm owners round is played (earn&#8217;t hourly for every hour the farmer call&#8217;s them into work) it&#8217;s not likely to be a great deal of cash but daisy survive&#8217;s using this system living in an apartment so i see no reason farm hands can&#8217;t. </p>
<p>Farmhands won&#8217;t pay tax&#8217;s as that will be paid by the main owner so all they have to deal with is day to day living costs and apartment rent. </p>
<p>The round will then be played but With my &#8220;no double dip hack&#8221; it means that they only actually go to work when my farm owner sim calls them in (on his round), and won&#8217;t go to work when thier own round is played giving them plenty of time to harvest / grow veg. </p>
<p>The &#8220;veg patch&#8221; is in the community area so it re-freshes for each family&#8230; each technically planting thier own crops on the same land (logging to another family the crops disappear) As the round go&#8217;s on they will garden harvest etc.</p>
<p>when the round is over the final thing the farmhands will do is hand over there crops to the main farm owner, this shouldn&#8217;t be hard being nieghbours just use the &#8220;gift&#8221; option</p>
<p>Once all the farmhands rounds have been played, ill log in the Farm Owner, he will pay his own rent as usual but will also pay &#8220;LOT Tax&#8217;s&#8221; this tax rate will be based on the value of the entire lot, ie the networths of all the familys on the lot added together, chances are this will be quite steap but hey he&#8217;s the shop owner he should be earning enough to cover it. </p>
<p>Once i start playing his round i can then sell in the shop all the crops he has in his inventory (the gifts from the farm hands), i figure this could be quite alot as there may be several family&#8217;s working full time as farmers to gather it. Naturally when i play the shop i need to then make sure all the farm hands are called in for a full days work to make sure they earn enough to keep them going. </p>
<p>As i say on paper this &#8220;appears&#8221; to be feasable but only time will tell .. i&#8217;ve sort of got it working on Darkfire on the Beav&#8217;s farm as Edmund is now the lot owner there with his new wife, while his mother and younger siblings work as farmhands (he mother is the only one to actually work in his shop) but they&#8217;ve only played one round so far so it&#8217;s still abit early to tell how this will work long term.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Simon</title>
		<link>http://behindgrimstead.wordpress.com/2009/04/18/whorehouse-1039/#comment-173</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Sat, 18 Apr 2009 12:59:47 +0000</pubDate>
		<guid isPermaLink="false">http://behindgrimstead.wordpress.com/2009/04/18/whorehouse-1039/#comment-173</guid>
		<description>You should be very proud of your functioning kingdom :) It&#039;s incredibly organised.

So just how does your multi-apartment farm work? Can those living in different apartments still work on the main farm? Also do you find 20 day rounds difficult or worth it?

Thanks :)</description>
		<content:encoded><![CDATA[<p>You should be very proud of your functioning kingdom <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  It&#8217;s incredibly organised.</p>
<p>So just how does your multi-apartment farm work? Can those living in different apartments still work on the main farm? Also do you find 20 day rounds difficult or worth it?</p>
<p>Thanks <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>
