Aelmead (pop: 550)
Aelmead is the Village Controlled by the Hamdun family, however it’s also the dock’s so no-matter what im making sure it has at least 1 shipwight.
Using the same generator as the others this is what i come up with for Aelmead. The main stipulations for this are that the noble house has either 3 relatives (Gabriel,Jaedyn and Finian) and 1 other house of 1 person (Able who returned from University this round) or 1 ruling house of all 4 nobles. Abel won’t be staying here long as he’s bound to move to the Silverhand estate soon, but as I’ve said all along these are mearly “starting points”
Here’s what I came up with.
- Ruling House
- Relatives – 3 (Gabriel, Jaedyn, Finian)
- Servants – 1
- House Guard – 2
- Additional Noblehouse
- Able Hamdun
- 2 servants
- Officers
- Messor
- Woodward
- Constable
- Law Enforcement – 3
- Clergy – 4
- Mathew Talon
- 3 npc’s
- Freeholders – 37
- Apothecarie
- Butcher
- Chandler
- Charcoaler x 2
- Cobbler x 3
- Entertainers
- Forrester
- Furrier x 2
- Glassworker
- Jeweler
- Litigant
- Mason
- Metalsmith x 2
- Miller
- Baker
- Ostler
- Physcian
- Potter
- Roofer
- Salter
- Shipwright
- Tailor x 2
- Tanner
- Tavern (Falcon)
- Teamster
- Tinker
- Vintner
- Weaponsmith
- Weaver
- Woodcrafter
- Yeoman
- Citizens – 494
- Daisy
- Ennora
- Jack, Sable
- Marta
- Oliver
- Regan
- Twins – Wylie/Rhett
- Falcons children
- Asha
- Farid
- Adanna
- Leif
- Whore House – Candance
- Wolfric
- Henna
- Aubin
- Vannah
- Augustine
- NPC’s = 475
- Daisy
- Buildings
-
- Mansions x 2 (Hamdun Castle, Able)
- Churches (Mathews)
- Business’s – 46
- Muinicple (Guardhouse)
- Homes – 73
The Hamdun Estate also has 10 isolated which basically cover’s Aarons Farm. (The 2 playables living there, + 2 appartment life townies)