Griffinmoor (pop : 284)

October 10, 2009 at 12:39 pm (Uncategorized)

Griffinmoor is abit of an odd one, for the time being it is controlled by the royal’s long distance with isn’t great. So what i’ve decided is when rolling this settlement any people that come up as being noble are being replaced with extra lawenforcers the idea being that for the time being it’s under “miltary protection” and contain’s no playables till Aiden Shaw is old enough to control it.

Anyway this is what we get.

  • Settlement Officers
    • Reeve
    • Messor
    • Woodward
    • Constable
    • Law Enforcement – 2 (+ 7  military)
  • Clergy
    • 1 priests
    • 1 clergy
  • Freeholders – 19
    • Cobblers 2
    • Forrester
    • Furrier
    • Mason
    • Miller
    • Baker
    • Physician
    • Potter
    • Roofer
    • Salter
    • Tailor
    • Tavern
    • Teamster
    •  Tinker
    • Weaponsmith
    • Weaver
    • Woodcrafter
    • Yeoman
  • Citizens – 249
  • Buildings
    • Mansion (Abandoned – Lucy’s)
    • Church
    • Business’s – 22
    • Municiple – 1
    • Homes – 36

Griffinmoor also have 5 isolated this time i’ve decided not to go for farms though instead choosing “Hunter, his wife and his child” and “Woodcutter and his Teen son”

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